Magic

Magic is one of the primary forces in the world of The Snow Elf. It can be used for fighting, as well as other purposes such as creating portals, teleportation and casting glamours.

History
Magic is not native to Saldaria, as can be seen in the humans, orcs and other creatures in Saldaria. The notable exception is the Eborim who were permeated by magic, if only a little. Humans can only use magic if they have Silari blood in them and orcs can not use magic at all. This is because magic's origin is from between the realms of reality. The Snow Elves travel between dimensions as humans travel along roads. As a result they are deeply saturated with magic, so much so that Snow Elven offspring will be magical regardless of whether they have dimension-hopped or not. Humans who have Silari blood have less attunement with magic, and as time goes on and the Snow Elf blood gets thinner, so does their magical potential.

Elemental Wheel
There are two different types of magic in The Snow Elf - elemental and holy. Elemental magic taps into the forces of nature whilst holy magic derives from the power of the Twins as represented as light and dark magic (also including status ailments and healing abilities). Most enemies within The Snow Elf are elemental in nature. This means that most enemies can wield the magic of their nature, but are also weak to their opposing element. As a result it is often best to fight enemies with an element they are weak to. Unlike the other elemental magic, where the elements have one strength and one weakness, light and dark magic are polar opposites, meaning that they are both strong and weak against themselves.

Magical Spells
There are two types of elemental spells, those that attack one enemy and those that attack multiple enemies. The general rule of magic is that the more powerful a spell the more draining it is on a spellcaster. All spells require mana to use, and as spells increase in complexity, those spells require more mana. In addition, the spells required to attack multiple enemies require substantially more mana to use than a spell which attacks one enemy. Spells in The Snow Elf generally use a tiered system as follows:


 * Burst
 * Shot
 * Bolt
 * A weak hit-all-enemies spell (e.g. Wave)
 * A powerful hit-all-enemies spell (e.g. Whirlpool)
 * A Legendary one-enemy-hit spell (e.g. Maelstrom)

The other types of spells are healing and status spells. Healing magic is a form of light spell that can assist the team. There are many different types and levels of healing spells, similar to elemental spells, but they can also be used for curing status ailments (such as poison, stun, etc.). These are the light version of status spells. However status ailments can also be cast by spellcasters. These include toxic, blind, stun and confusion, which can hinder an enemy party.